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5 October 2026
Sloclap’s martial arts game promises the full story campaign, touch controls and controller support on mobile.
By Steve Carsley 5 October 2026
Some games let you win by pressing buttons quickly and hoping for the best. Sifu expects you to learn. Its move to phones is interesting for exactly that reason: a game built around precise fighting is about to ask the same questions of a touchscreen.
Developer Sloclap has announced an October 12 launch for iOS and Android, with links to Apple's pre-order page and Google Play registration. This is a scheduled release, so the announcement should not be confused with the game already being available to play.
You play a martial artist pursuing the people who killed your family. A mysterious amulet brings you back after death, but your character ages. That makes another attempt feel different from simply restarting a level.
As REVU explained in its October 3 coverage, the ageing mechanic changes the balance: you can hit harder while becoming more fragile. The game rewards reading opponents, choosing your moment and managing the people around you. Randomly attacking everything is unlikely to remain a successful life plan for long.
The original arrived in 2022. Its move to mobile adds another way to play an established game, rather than introducing a sequel. Gematsu's announcement report also confirms the new platforms and date.
The official App Store listing describes new touch controls, a reworked camera and full controller support. It also promises the complete story campaign, with interactions adapted for mobile play.
Those changes matter because the screen has two jobs now. It must show you incoming attacks while also giving your thumbs somewhere to control the action. A camera that makes a crowded fight easy to read can matter as much as a sharp-looking character.
The big test will be how that feels during actual play. A launch trailer and a feature list cannot establish reliable performance on every phone, or tell every player whether touch controls will suit them.
The US App Store lists a price of $7.99, a download size of 2.1 GB and a requirement for iOS 18 or later. Regional prices and device compatibility should be checked in the relevant store. These Apple details do not establish Android requirements.
For existing fans, portability is the attraction. For newcomers, the appeal is a fighting game where getting better is part of the story. October 12 will bring the more useful answer: whether all that careful timing travels comfortably from a controller to the phone in your hand.
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